Baptism at Bull Run. The Battle of First Bull Run. July 21, 1861.
Jump To: [Game Rules] [CyberBoard Game Box] [VASSAL Module]

 

Game Rules

The rules for Baptism at Bull Run are downloadable as a portable document format file (.pdf):

 

Supplement Description
BaBROoB.pdf Orders of battle for the USA and CSA armies present at the Battle of First Bull Run
BaBRRefSheet.pdf Player's aid (reference sheet)

 

Additionally, as a courtesy to experienced players of Bonaparte at Marengo, the following portable document format file (.pdf) highlights the differences between Bonaparte at Marengo and Baptism at Bull Run:

IntroForBaMPlayers.pdf An introduction to Baptism at Bull Run for Bonaparte at Marengo players

 

Baptism at Bull Run game map

Baptism at Bull Run game map
(click for a larger version)

 

 

 

 

CyberBoard Game Box

In order to play Baptism at Bull Run via CyberBoard, you will need to download the following compressed file (.zip):

 

Once downloaded, you will need to extract the compressed file (.zip) and save its constituent files into a folder on your computer. The following constituent files can be found in the compressed file (.zip):

Filename Description
BaBRCBGuide.pdf Guide for translating game concepts into CyberBoard-based usage
BaBROoB.pdf Orders of battle for the USA and CSA armies present at the Battle of First Bull Run
BaBRRefSheet.pdf Player's aid (reference sheet)
BaBRRules.pdf Game rules
Baptism at Bull Run v2 (HISTORICAL).gsn CyberBoard Scenario file (for novice* games)
Baptism at Bull Run v2.gbx CyberBoard Game Box file
Baptism at Bull Run v2.gsn CyberBoard Scenario file (for standard games)

* Use the HISTORICAL scenario to begin playing Baptism at Bull Run quickly (without having to set up any pieces).

 

Prerequisite

You will need to install CyberBoard v3.03 (by Dale L. Larson) onto your Windows-based computer. (Some Windows emulating software may be capable of running CyberBoard on non-Windows operating systems.)

To download the latest version of CyberBoard onto your computer, visit: http://cyberboard.brainiac.com

 

Usage Notes

  • Units in the same position in reserve should be tightly stacked (Ctrl+A) to denote their presence together in a locale. Units in the same locale, but not in the same position, should not touch other units (if possible).
  • The "Command (Segment)" marker should be placed on units that are:
    1. moved via column marches and not in the head of the column (units in the head of the column should be marked with the standard "Command" marker), or
    2. part of a group of units that were issued a maneuver command and which do not secure an approach when other units in the group do secure an approach (the units securing an approach should be marked with the standard "Command" marker).
  • Road markers should only be used when road march commands are issued to units, and then they should be placed directly on road/boundary junctions that are crossed by the road marching units.

 

 

 

 

VASSAL Module

In order to play Baptism at Bull Run via VASSAL†, you will need to download the following compressed file (.zip):

 

Once downloaded, you will need to extract the compressed file (.zip) and save its constituent files into a folder on your computer. The following constituent files can be found in the compressed file (.zip):

Filename Description
BaBRVASLGuide.pdf Guide for translating game concepts into VASSAL-based usage
BaBROoB.pdf Orders of battle for the USA and CSA armies present at the Battle of First Bull Run
BaBRRefSheet.pdf Player's aid (reference sheet)
BaBRRules.pdf Game rules
Baptism at Bull Run v2.mod VASSAL Module file (for standard and novice‡ games)

‡ Play the HISTORICAL scenario to begin playing Baptism at Bull Run without having to set up any pieces.

 

Prerequisite

You will need to install VASSAL Game Engine v3.0 (by Rodney Kinney) onto your computer.

To download the latest version of VASSAL onto your computer, visit: http://www.vassalengine.org

 

Usage Notes

Important: When a unit's rotation is reset, the unit is automatically turned face-down. Therefore, whenever you reset rotation (Ctrl+R) for a face-up unit, you must manually turn the unit face-up again (Ctrl+H) in order to keep it revealed (until the unit is eligible to be shuffled).

 

† I want to thank Jesse R. Escobedo for his generosity in developing the VASSAL Module for Baptism at Bull Run.

 

 

 

Last Updated: 2010-12-17 12:05 EST

 

For questions and/or feedback, please send e-mail to: baptismatbullrun@....com     (Click the hyperlink to reveal the e-mail address.)

Further discussion about Baptism at Bull Run can be found at either of these game hobbyist websites:  BoardGameGeek  ConsimWorld

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Copyright © 2008-2011. László Á. Koller. All rights reserved. Unauthorized distribution prohibited.
Pencil & Wash Drawing: "Colonel Burnside's brigade, First and Second Rhode Island, and Seventy-first New York regiments, with their artillery, attacking the rebel batteries at Bull Run.", by Alfred R. Waud (1861).